EGDS

P-Self Explained Sentences

  • WHY

    • 我相信这个世界是可解释的,天才有其过人之处,但并非无迹可寻。我相信通过深入了解事物的内在规律和逻辑,可以帮助我们更好地提升和认识自己,且以可控的方式构建预期体验。
  • HOW

    • 为此,我不断学习各个学科的知识,用可靠的信息来支撑我的愿景,帮助我更好地理解表象背后的原因。
  • WHAT

    • EGDS 就是基于这样的愿景和方法所建构的一套情感化游戏设计系统,通过感受-理解-解构-重构的方法,将不可捉摸的体验进行结构化拆解,以期让设计师们在构建情感化游戏体验时有的放矢。
  • WHY

    • I believe the world is explainable. Genius, though remarkable, leaves traces. I believe that by deeply understanding underlying laws and logic, we can not only understand ourselves better but also engineer expected experiences in a controllable manner.
  • How

    • Driven by this belief, I draw knowledge from multidisciplinary fields, using reliable information to ground my vision and see beyond the surface to the Why.
  • WHAT

    • EGDS is the embodiment of this vision - an emotional game design system. Through the cycle of Perception, Rationalize, Deconstruct, and Reconstruct, it turns intangible feelings into structured design levers, allowing designers to create emotional experiences not by chance, but by design.

EGDS (Emotional Game Design System) 是我受 陈星汉 Jenova Chen 启发,尝试构建的情感化游戏设计体系。

EGDS 的底层信念是:玩家的每一种感受都有其来源,这些来源可被追溯、分析和拆解;一旦被厘清、被命名,就可以成为设计师构建情绪体验的工具。

在电影工业中,如何系统性地影响观众情绪已经有相对成熟的方法论;而在游戏领域,据我所知类似的体系仍相对缺乏。EGDS 便是我基于人类共有的情绪体验和审美共识,尝试整理出的一套“情绪体验 - 主观感受 & 客观原因 - 设计杠杆”的映射关系,期望能为我自己,以及其他设计师,在创造情感驱动的游戏体验时提供一些可复用的参考与灵感。

EGDS (Emotional Game Design System) is a game design framework I am developing, inspired by the work of Jenova Chen.

The core belief behind EGDS is simple: every feeling a player has is explainable. The reasons behind those feelings can be traced, analyzed, and named — and once they are named, they can be deliberately designed, combined, and reused as tools for crafting emotional game experiences.

In film, there are relatively mature methodologies for shaping the audience’s emotions. In games, however, I feel such systematic emotional frameworks are still rare. EGDS is my attempt to map "emotional experiences - subjective feelings & objective reasons - design levers" based on shared human experiences, in the hope that it can support both my own work and other designers who care about meaningful, emotion-driven play.

当前版本的 EGDS:

EGDS 的构建过程