2026-0113-1016 gdc - Taking an Axe to God of War Gameplay


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在 GDC 2019 的演讲“《战神》游戏性开发回顾”(Taking an Axe to God of War Gameplay)中,圣莫尼卡工作室的首席游戏设计总监 Jason McDonald 详细分享了如何通过“利维坦之斧”彻底重塑系列战斗系统的过程。

以下是核心设计决策与重塑之路的总结:

1. 愿景与重塑 (Reinvention)

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2. 利维坦之斧:从“五金店货”到“北欧神器”

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3. 保留“战神感”:解构与重组

为了不让老玩家失望,团队将《战神》系列的核心 DNA 注入新系统:

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4. 重新设计的游戏循环

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5. 总结与反思

Jason 强调,重塑经典 IP 的关键在于:

Jason 总结道:“只有当玩家感受到克雷多斯不仅是你的分身,更是你的合伙人时,这款游戏才真正重生了。”

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